Topic Title |
Replies |
Views |
Last Post |
how to do a 1st time setup of smedge 2014 with Raydream 3D? |
0 |
583 |
Fri, 30/Dec/2022 1:12 AM by Vic |
include and exclude engine list toggle button |
1 |
1003 |
Fri, 12/Feb/2021 4:42 PM by Robin |
Will Smedge port to Arm64 CPU's? |
0 |
680 |
Wed, 09/Dec/2020 5:55 PM by Michael |
Opening Job Window on Windows 10 is slow |
0 |
1049 |
Sat, 04/Jan/2020 1:17 PM by Michael |
update fields when submitting |
0 |
759 |
Fri, 03/Jan/2020 3:01 PM by Michael |
Job History option to record render times |
0 |
811 |
Wed, 01/Jan/2020 11:57 AM by Michael |
Engine machines need software installed to work? |
1 |
1661 |
Mon, 09/Jan/2017 4:00 PM by Robin |
Smedge for Ubuntu? |
1 |
1544 |
Mon, 07/Nov/2016 6:34 PM by Robin |
How to exclude a pool from the view in SmedgeGUI |
1 |
1472 |
Wed, 25/May/2016 12:49 PM by Robin |
Smedge GUI for iOS |
8 |
2663 |
Fri, 06/May/2016 1:21 PM by Robin |
Redshift Renderer Support |
1 |
1894 |
Mon, 25/Apr/2016 1:32 PM by Robin |
Would like a way to save job history |
5 |
2252 |
Thu, 14/Apr/2016 4:52 PM by Robin |
Worker - Engine Job Allocation |
1 |
1442 |
Thu, 14/Apr/2016 4:42 PM by Robin |
Herald option to send text file with specifics |
1 |
1801 |
Thu, 02/Jul/2015 7:31 PM by Robin |
Easier 'Engine Priority' access |
4 |
1975 |
Fri, 05/Jun/2015 4:32 AM by Pedrom |
Restore last selected job after entering into gui mode |
1 |
2196 |
Thu, 16/Oct/2014 7:09 PM by Robin |
Detect rendered frames with Packet Size >1 |
5 |
2086 |
Fri, 19/Sep/2014 12:14 PM by Martin |
Render completion notice |
3 |
2072 |
Fri, 05/Sep/2014 12:08 AM by Robin |
Primary and secondary priority |
2 |
2092 |
Fri, 29/Aug/2014 7:04 AM by Pedrom |
Have 3DS MAX add a path to output to view files/directories |
2 |
2253 |
Thu, 07/Aug/2014 2:27 AM by Robin |
Conspectus |
2 |
2085 |
Fri, 27/Jun/2014 8:00 AM by Dan |
Artist parsing in the Render Que |
1 |
2093 |
Fri, 25/Apr/2014 2:03 PM by Robin |
Render .HIP files directly with smedge? |
1 |
2876 |
Mon, 21/Apr/2014 12:22 PM by Robin |
Arnold License Failure |
7 |
2993 |
Tue, 08/Apr/2014 9:35 PM by Robin |
Remaining Frames |
0 |
2078 |
Mon, 24/Feb/2014 6:55 AM by Pedrom |
Separate priorities per machine for GPU renderers |
2 |
2036 |
Thu, 13/Feb/2014 6:56 AM by Marc |
Foundry Katana support |
1 |
2103 |
Thu, 16/Jan/2014 3:47 AM by Robin |
Progress percentages for each frame (Maya rendering) |
1 |
2204 |
Mon, 02/Dec/2013 4:51 AM by Robin |
History Totals For Multiple Items |
1 |
2212 |
Wed, 16/Oct/2013 4:57 PM by Robin |
Custom Command on per demand basis |
3 |
2275 |
Fri, 16/Aug/2013 2:58 PM by Robin |