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SmedgeTM

The Smedge that holds it all together


Smedge combines simplicity of installation and operation and an artist friendly interface, with the reliability and performance to scale with you. With a simple installation and few requirements, adding nodes can be as simple as install and run.

Combining your Windows, Mac and Linux machines is a snap with seamless cross-platform operation. And a range of options are available for hooking into the system, from simple emails for your finished jobs to sophisticated pipeline management scripts customized to your environment to complete custom plug-ins and component applications using the public API.


Recent News

New Nuke submit script available September 21, 2011
I have put together a simple Nuke script that opens a little render interface and sends jobs to Smedge from directly inside of Nuke. You can add this to your Render menu, for example, to submit your scenes directly to the farm. It is still very simple, and does not include all of the control directly through the window, but you can always modify the script to add other parameters directly. I will add more functionality over time, and your feedback would be helpful in making it better
Download the script here

Smedge 2011 Update 1 is available now August 09, 2011
The updated version of Smedge is here, and ready for you to use on all platforms! This new version adds some new features, including support for Modo, 3Delight for Maya, and Maya single frame rendering, and fixes some bugs from the 2011 release. You can find more information and download links on the forum post about the update, and in the changes documentation on the web page.
See this forum post for more information

Happy Birthday, Smedge June 03, 2011
June marks the 10 year anniversary of the commercial release of Smedge! Thank you all for helping to make Smedge successful, and I look forward to decades more to come.
Read more in the forums...

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