Our friends at Synect have been working hard with the Orlando Airport to make your air travel experience better than ever before. Today, the airport unveiled Annie the Astronaut, a computer generated character that helps you find your way through the airport and helps inform and entertain you while you’re waiting in line. Smedge has…
If you are a Cinema 4D user, it has come to my attention that the new Cinema 4D R19 release changes how their renderer interacts with third party render managers like Smedge. In the past (all versions up through R18), you were able to use the Team Render Client executable with a render manager, allowing…
Check out this article on some amazing work done by Dirt Empire. A 180° screen surrounds the audience with 25 million pixels per frame, rendered with Smedge! https://www.forbes.com/sites/sethporges/2017/08/15/how-vr-like-immersive-experiences-can-be-produced-for-real-screens/#22dbcb333f3c
Another silly bug, this time in the packaging for the Mac distribution, meant that the Mistika VR virtual module was missing. The build has been fixed so you can simply re-download and overwrite the old release to get the product enabled in Smedge on Mac. Sorry for this issue. As always, please let me know…