Blog

Greetings from Smedge! We are getting ready to put out an update release, Smedge 2018 Update 1, with some updates and improvements as we make progress towards Smedge 2019, which is planned for release late summer or early fall. I will post more news about the new update in a week or so, when it…

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For those of you that are still using CentOS 6 in production, I have put together a build of the latest version of Smedge (2018.0-f2) built for CentOS 6.x, which you can download from the following links: Smedge2018.0-f2_centos6.rpm Smedge2018.0-f2_centos6.tar.bz2 Please let me know if you have any questions, or if you need a custom build…

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Check out this fascinating write up from Synect’s CEO about the use of digital materials and dynamic content in a public facility. http://synectmedia.com/blog/visual-communications-and-airport-environment-building-digital-materials We at Uberware are proud that our software is a key component of this impressive and highly public project, which I believe is going to revolutionize the airport experience for us all…

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Unlike almost everything else in Smedge, you must manually configure the engines you want to use GPU rendering settings on the Engines to use advanced features, like being able to render one frame on each GPU device. This information has also been added as a Frequently Asked Question on our Support Page.

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