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> Forum Home > Feature Requests > Need help modifying Maya.ini module for 3Delight rendering

  Thu, 02/Dec/2010 5:48 AM
Martin
69 Posts
I'm trying to modify Maya.ini to include rendering of Maya scene file using 3Delight plugin, without need of separate rib generation.

I can successfully render the scene using 3Delight in batch mode, but I have hard times to setup Maya.ini to support advanced features of Smedge like image recognition, size verification, etc.

How should I modify ImageCheck section?

thank you

m.
I'm including render log output:


Rendering Scene
Frame 1: caching geometry:
..................................................
Scene cached for RIB output in 0.09s
Geometry shader archives output in 0.25s
Attribs node archives output in 0s
Geometry archives output in 0.02s
RIB options output in 0s
Frame 1: rendering displays: P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_rgba.0001.tif P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_Button.0001.tif
Frame 1: rendering displays
World output (for frame 1) in 0.67s
Rendered in 17.14s
Frame 1 output in 17.85s
Frame 1: done
All RIB output completed in 18.27s
Frame 2: caching geometry:
..................................................Scene cached for RIB output in 0.09s
Geometry shader archives output in 0.16s
Attribs node archives output in 0s
Geometry archives output in 0s
RIB options output in 0.01s
Frame 2: rendering displays: P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_rgba.0002.tif P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_Button.0002.tif
Frame 2: rendering displays
World output (for frame 2) in 0.28s
Rendered in 16.38s
Frame 2 output in 16.69s
Frame 2: done
All RIB output completed in 35.26s
Frame 3: caching geometry:
..................................................Scene cached for RIB output in 0.08s
Geometry shader archives output in 0.15s
Attribs node archives output in 0s
Geometry archives output in 0.02s
RIB options output in 0s
Frame 3: rendering displays: P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_rgba.0003.tif P:/RDA_HARLEY_01034/3D/MayaRDA/images/3DL_boring_03/3DL_boring_03_Button.0003.tif
Frame 3: rendering displays
World output (for frame 3) in 0.18s
Rendered in 15.06s
Frame 3 output in 15.27s
Frame 3: done
All RIB output completed in 50.83s
Frame 4: caching geometry:
   
  Thu, 02/Dec/2010 12:41 PM
QuakeMarine1
177 Posts
(removed - I missunderstood the question)

Edited by author on Thu, 02/Dec/2010 12:47 PM
   
  Thu, 02/Dec/2010 6:51 PM
Robin
1136 Posts
Currently, Smedge only supports detecting a single frame file per line of output. The output from 3Delight you pasted above shows 2 different frame files listed on a single line of output, and Smedge won't correctly detect this for Maya derived products.

To detect a single frame file, you can use this:

ImageCheck = rendering displays:

But if you try to do this with your scene, Smedge will not detect the correct file names, because it will combine the two different frame files as if they were a single filename.

It is possible to change this for the next version. I will put some thought into the best possible approach that will not break all the current users' customized Maya.ini systems but allow future expansion to be more sophisticated.

When you have a moment, can you send your customized Maya.ini to me at ? That way, I can use your work as a starting point.

Also, Smedge 2011 now includes the ability to set the image formats when you submit the job. Using this feature, if you know your file sequence names ahead of time, you can fill them all into the Job data and have access to some of the frame sequence features, like sequence viewing and correct use of CheckFileSequence, even if the images cannot be detected from the output.

Thanks
-robin
   
  Fri, 03/Dec/2010 5:33 AM
Martin
69 Posts
check your email . . .

thanks

m.
   
  Sat, 11/Dec/2010 6:00 PM
Martin
69 Posts
I found an interesting problem while using -progress switch to see some percentage progress similar to mental ray one.

After render is finished and all images written successfully to disk Smedge will not recognize it and is waiting for the end init signal forever.

Should I log this as a bug on 3Delight side as I doubt it provides the signal?
   
  Mon, 13/Dec/2010 1:30 PM
Robin
1136 Posts
Hmm, that's a weird one. Is the 3delight render process still active on the machine? Smedge should be able to monitor for the end of the process even if the process does not behave properly.

-r
   
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